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<a href="#pub-methods">Public 成员函数</a>  </div>
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<div class="title">cGUIsystem类 参考</div>  </div>
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<p><a href="classc_g_u_isystem-members.html">所有成员列表.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:ad2cbbf980aafb41652c23d0119214601"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad2cbbf980aafb41652c23d0119214601"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>cGUIsystem</b> (IDirect3DDevice9 *_device, int _width, int _heigh)</td></tr>
<tr class="memitem:a245d7e232de75218007c7b731c10e999"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a245d7e232de75218007c7b731c10e999"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setGUIsystem</b> (IDirect3DDevice9 *_device, int _width, int _heigh)</td></tr>
<tr class="memitem:aa00bb74764eda9f843fa2fadb6d72e81"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa00bb74764eda9f843fa2fadb6d72e81"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>add_background_control</b> (int ID, TCHAR *texName)</td></tr>
<tr class="memitem:a829894701cce6368bb01e2bc5bdeee71"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a829894701cce6368bb01e2bc5bdeee71"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>create_font</b> (TCHAR *name, int &amp;fontID, int width=12, int height=25)</td></tr>
<tr class="memitem:a920c2c3e8ce754d827a57f56d146b09a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a920c2c3e8ce754d827a57f56d146b09a"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>add_text_control</b> (int ID, int fontID, TCHAR *text, int x, int y, DWORD color)</td></tr>
<tr class="memitem:a16bb589f176dbc1c37f5944f20955433"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a16bb589f176dbc1c37f5944f20955433"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>add_button_control</b> (int ID, TCHAR *up, TCHAR *down, TCHAR *over, int x, int y)</td></tr>
<tr class="memitem:a815cc41c0297d9578a98a8807aa7187b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a815cc41c0297d9578a98a8807aa7187b"></a>
ID3DXFont *&#160;</td><td class="memItemRight" valign="bottom"><b>get_font</b> (int listID)</td></tr>
<tr class="memitem:a4afcf31d8e459d17e855e10bd0a1fb16"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4afcf31d8e459d17e855e10bd0a1fb16"></a>
<a class="el" href="struct_g_u_icontrol.html">GUIcontrol</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>get_control</b> (int listID)</td></tr>
<tr class="memitem:a719d5c9bc1f15519521ba67ef912d2a4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a719d5c9bc1f15519521ba67ef912d2a4"></a>
IDirect3DVertexBuffer9 *&#160;</td><td class="memItemRight" valign="bottom"><b>get_vertex_buff</b> (int listID)</td></tr>
<tr class="memitem:adb5e7212151ad5b80e3178f4b7400334"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adb5e7212151ad5b80e3178f4b7400334"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>get_total_buff</b> ()</td></tr>
<tr class="memitem:ac6df5839da09a97daaefb62677bcc2b3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac6df5839da09a97daaefb62677bcc2b3"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>get_total_control</b> ()</td></tr>
<tr class="memitem:af6b23a1abf9477a1285ca32c2a3a708f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af6b23a1abf9477a1285ca32c2a3a708f"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>get_total_font</b> ()</td></tr>
<tr class="memitem:ae4d6282d95af83a4f0422b3895fd592d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae4d6282d95af83a4f0422b3895fd592d"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>get_width_heigh</b> (int &amp;width, int &amp;height)</td></tr>
<tr class="memitem:af8b35df62af549930c22ca876e4d483b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af8b35df62af549930c22ca876e4d483b"></a>
IDirect3DDevice9 *&#160;</td><td class="memItemRight" valign="bottom"><b>get_device</b> ()</td></tr>
<tr class="memitem:a7019f4ffc3c8a0cc2f900492e37953d5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7019f4ffc3c8a0cc2f900492e37953d5"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>shut_down</b> ()</td></tr>
<tr class="memitem:a7830b485d323b8cac5584767fe09cd79"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7830b485d323b8cac5584767fe09cd79"></a>
<a class="el" href="struct_g_u_icontrol.html">GUIcontrol</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>get_back_control</b> ()</td></tr>
<tr class="memitem:a04f11f7b15abeb0606b4f19d7ba13e69"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a04f11f7b15abeb0606b4f19d7ba13e69"></a>
IDirect3DVertexBuffer9 *&#160;</td><td class="memItemRight" valign="bottom"><b>get_back_control_vb</b> ()</td></tr>
<tr class="memitem:a8ea79ac30a698a8a3b949ed7a4aba7d4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8ea79ac30a698a8a3b949ed7a4aba7d4"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isUseBackControl</b> ()</td></tr>
</table>
<hr/>该类的文档由以下文件生成:<ul>
<li>E:/!代码工厂/3D引擎/<a class="el" href="engine__gui_8h_source.html">engine_gui.h</a></li>
<li>E:/!代码工厂/3D引擎/engine_gui.cpp</li>
</ul>
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